Class Summary
CameraShaker A CameraShaker "shakes" the Camera as a game progresses, giving the impression that the gameworld is being violently affected.
CameraTransforms A Camera uses a Location, Scalar, and Rotation just like a Spatial does; however for these to effect a "viewpoint" effect, their effects when applied need to be slightly different.
CameraTransforms.ViewCenterer A ViewCenterer resets the Modelview Matrix and places the origin at the center of the scene.
CameraTransforms.ViewpointVector This extension of Vector2f applies the negative of its coordinates.
CameraTransforms.ViewRotation Similarly to ViewpointVector, ViewRotation needs to apply a negative of its rotation to work correctly.
CameraViewChecker A CameraViewCheck handles checking to see if objects in the game world are being viewed by the camera.
SceneToCameraCoordTransform A SceneToCameraCoordTransform (yes, that's quite a mouthful) converts basic scene coordinates (e.g., those of the Mouse) into coordinates in the viewed gameworld.