org.jrabbit.base.graphics.types
Interface Visible

All Known Subinterfaces:
ProfilerEntity
All Known Implementing Classes:
AnimatedParticle, AnimatedSprite, BaseProfilerEntity, BaseSprite, ExplosionParticle, FontBasedProfilerEntity, GameLoopProfiler, GameLoopProfiler.Default, GenericParticle, ImageSprite, Particle, ParticleSprite, ParticleSprite.Images, ParticleSprite.Transforming, ProfilerDisplay, ProfilerMessage, ProfilerMessages, SkinnedProfilerEntity, SprayParticle, Sprite, SwarmParticle, SystemInfo, TextProfilerEntity, TextSprite

public interface Visible

An object that is visible has a flag to indicate whether or not it should be rendered.

Author:
Chris Molini

Method Summary
 void setVisible(boolean visible)
          Redefines the visibility flag.
 boolean visible()
          Determines whether the object is visible.
 

Method Detail

visible

boolean visible()
Determines whether the object is visible.

Returns:
True if the object should be rendered, false if not.

setVisible

void setVisible(boolean visible)
Redefines the visibility flag.

Parameters:
visible - Whether or not the object should be visible.